City: Räz Rehv Vålz

Räz Rehv Vålz

Räz Rehv Vålz
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceVährxhåteh Hold
RegionChàchi Mâràmû Forest
Founded1098
Community LeaderLord Gle
Area47 km2 (18 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3318 m (10885 ft)
Average Yearly Precipitation215 cm/y (84 in/y)
Population11105
Population Density236 people per km2 (616 people per mi2)
Town AuraNecromancy
Naming
Native nameRäz Rehv Vålz
Pronunciation/rɪ̘v/ /vɑːlz/
Direct Translation[safe] [attic]
Translation[Not Yet Translated]

Räz Rehv Vålz (/rɪ̘v/ /vɑːlz/ [safe] [attic]) is a subtropical City located in Vährxhåteh Hold, Dähechanxya Kingdom, within the Undermountain.

The name Räz Rehv Vålz is derived from the Sylvin language, as Räz Rehv Vålz was founded by Giant Cicadas, who was culturaly Undermountain.

Climate

Räz Rehv Vålz has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 3°C (37°F). Räz Rehv Vålz receives an average of 215 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Rehv Vålz covers an area of nearly 47 km2 (18 mi2), and an average elevation of 3318 m (10885 ft) above sea level.

Overview

Räz Rehv Vålz was founded durring the late 12th century in winter of the year 1098, by Giant Cicadas. The establishment of Räz Rehv Vålz was somewhat plagued by a lack of willing colonists, leading to Giant Cicadas electing to pay people to resettle in Räz Rehv Vålz.

Räz Rehv Vålz was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Räz Rehv Vålz is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Rehv Vålz is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Räz Rehv Vålz weathering a full scale bombardment durring a siege. Räz Rehv Vålz's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Räz Rehv Vålz has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Räz Rehv Vålz ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Räz Rehv Vålz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Rehv Vålz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Rehv Vålz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Rehv Vålz's parks.

Räz Rehv Vålz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Rehv Vålz.

Räz Rehv Vålz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Rehv Vålz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Rehv Vålz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Rehv Vålz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Rehv Vålz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Rehv Vålz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Rehv Vålz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Rehv Vålz's public wards, blessings, and other arcane systems.

Räz Rehv Vålz has an Arcane Academy which provides higher education in the arcane sciences.

Räz Rehv Vålz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Rehv Vålz's grid is powered by mana accumulators.

Räz Rehv Vålz's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Rehv Vålz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Rehv Vålz's natural decorations nor waterways.

Räz Rehv Vålz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Rehv Vålz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Rehv Vålz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Rehv Vålz's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, autumn is short in Räz Rehv Vålz.

The Shadow Fern near Räz Rehv Vålz are known to be a mutant strain of the creature.

Räz Rehv Vålz's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Charm energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 22
  • Farmers: 32
  • Farm Laborer: 69
  • Hunters: 35
  • Milk Maids: 30
  • Ranchers: 14
  • Ranch Hands: 32
  • Shepherds: 30
    • Farmland: 45086 m2
    • Cattle and Similar Creatures: 2776
    • Poultry: 33315
    • Swine: 2221
    • Sheep: 111
    • Goats: 22
    • Horses, Mounts, and Beasts of Burden: 1110

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 27
  • Bookbinders: 13
  • Buckle-makers: 15
  • Cabinetmakers: 24
  • Candlemakers: 41
  • Carpenters: 36
  • Clothmakers: 30
  • Coach and Harness Makers: 11
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 24
  • Farrier: 82
  • Furriers: 7
  • Glassworkers: 41
  • Gunsmiths: 24
  • Harness-Makers: 10
  • Hatters: 20
  • Hosiery Workers: 8
  • Jewelers: 12
  • Leatherwrights: 29
  • Locksmiths: 10
  • Matchstick makers: 17
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 14
  • Pursemakers: 17
  • Roofers: 11
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 20
  • Scabbardmakers: 22
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 10
  • Soap and Tallow Workers: 37
  • Tailors: 67
  • Tanners: 14
  • Upholsterers: 16
  • Watchmakers: 15
  • Weavers: 34
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 16
  • Butchers: 29
  • Chandlers: 27
  • Chicken Butchers: 33
  • Entrepreneurs: 11
  • Fine Clothiers: 27
  • Fishmongers: 27
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 41
  • Spice Merchants: 15
  • Wine-sellers: 21
  • Wheelwright: 15
  • Woodsellers: 10

Service workers

  • Bakers: 65
  • Barbers: 60
  • Coachmen: 15
  • Cooks: 44
  • Doctors: 22
  • Gamekeepers: 18
  • Grooms: 9
  • Hairdressers: 35
  • Healers: 34
  • Housekeepers: 32
  • Housemaids: 74
  • House Stewards: 32
  • Inns: 10
  • Laundry maids: 21
  • Maidservants: 35
  • Nursery Maids: 21
  • Pastrycooks: 41
  • Restaurateur: 41
  • Tavern Keepers: 48

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 9
  • Chemical Workers: 6
  • Coal Heavers: 22
  • In-Town Couriers: 24
  • Long Haul Couriers: 27
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 23
  • Miners: 27
  • Oilmen and Polishers: 17
  • Postmen: 25
  • Pure Finder: 14
  • Skinners: 34
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 37
  • Watercarriers: 24
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 13
  • Alchemist: 16
  • Clerk: 22
  • Dentists: 11
  • Educators: 32
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 11
  • Pharmacist: 13
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 24
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 25
  • Fixers: 12
  • Kami Clerk: 20
  • Landlords: 22
  • Lawyers: 13
  • Legend Keepers: 18
  • Militia Officers: 79
  • Monks, Monastic: 37
  • Monks, Civic: 33
  • Historian, Oral: 27
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 25
  • Priests: 55
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 17
  • Spiritualist: 19
  • Slayers: 6
  • Storytellers: 47
  • Military Officers: 32

Cottage Industries

  • Brewers: 33
  • Comfort Services: 41
  • Enchanters: 13
  • Herbalists: 12
  • Jaminators: 44
  • Needleworkers: 39
  • Potters: 18
  • Preserve Makers: 34
  • Quilters: 15
  • Seamsters: 79
  • Spinners: 33
  • Tinker: 12
  • Weaver: 26

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 16
  • Costumers: 6
  • Dancers: 13
  • Drafters: 7
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 10
  • Musicians: 32
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 42
  • Writers: 34

Produce Industries

  • Butter Churners: 34
  • Canners: 33
  • Cheesmakers: 38
  • Ice Merchants: 4
  • Millers: 23
  • Picklers: 18
  • Smokers: 14
  • Stockmakers: 12
  • Tobacconists: 17
  • Tallowmakers: 25

4203 of Räz Rehv Vålz's population work within a Foundational Occupation.

6014 of Räz Rehv Vålz's population do not work in a formal occupation, but do contribute to the local economy. 888 (8%) are noncontributers.

Points of Interest

Räz Rehv Vålz is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Räz Rehv Vålz might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Räz Rehv Vålz's local festivals commemorates this miracle.

History